Every new GTA VI launch gallery screenshot, sortable by colour and analysed with real scopes by a film studio: Vice City, Jason, Lucia, the Keys and more.
Niraj GiriCo-Founder & Technical Director, Ivy Studio
With two weeks to go until release, Rockstar's Grand Theft Auto VI site has a new launch gallery: 39 new screenshots, each served at 3840×2160. Most coverage will rank them or hunt for map clues. We make films and animation for a living, so we did what we do with any reference pack. We pulled every frame onto one sheet and read it the way a director of photography and a colourist would.
So this page is built like a grade suite. The wall above sorts itself by colour or brightness. Click any frame for a vectorscope, a waveform, false colour and a loupe into the full-size file, all calculated live in your browser from that image. We have made a GTA-style scene of our own in Blender and written about what a grade has to survive on a phone, so we came in with opinions. If you came here from the Cyberleek breakdown, this is the official material, finished and on purpose.
01 · Fifteen frames
Vice City, from the marina to the back room
Rockstar gives the city more frames than anyone in the cast. The chapter opens wide, on water and glass at midday, then keeps moving closer until you are in a back room with a stranger's hand in your face.
That order is how a location film is cut: establish, then enter, then get uncomfortable. Vice City is also the brightest chapter in the set, averaging 39% luma, and it holds the single brightest frame in the gallery.
Plate 01
The marina at midday
The brightest frame of the 39 at 62% luma. Hard noon sun with almost no shadow to hide in, which is the hardest light for any renderer to fake.
Plate 02
Downtown after dark
A violet sky holding up thousands of small warm practicals. Your eye gets colour contrast before it ever gets to the detail.
Plate 03
Police on the bridge
One searchlight does the whole job of leading the eye across a very busy frame.
Plate 04
The gas station
A red neon diagonal cuts the frame in half. Pure geometry, and it would make a good poster on its own.
Plate 05
Straight down on the pool
The only true overhead in the set. The gulls sit below the lens, and that is what sells the height.
Plate 06
The jungle club
The coolest frame in the city. Green is the colour most lighting crews avoid on skin, and here it fills the room anyway.
Plate 07
Bottle service
Magenta is clipping on purpose. Foreground hands push you into the booth like an extra who wandered into the shot.
Plate 08
Lying in the money
Shot like a music video cover: flat, graphic, overhead. Tied with the bottle-service booth for the highest saturation in the city, at 36%.
Plate 09
A hand across the lens
Skin pores, ring scratches, shallow focus on a fire behind him. It is a frame built to show off close-up detail, and it knows it.
Plate 10
The dog goes first
A low wide lens puts the dog closer than the man. Same trick as every action-film hero entrance.
Plate 11
Getting his hair done
Blue window, warm lamp, four people doing four separate things. Blocking that busy normally costs a lot of rehearsal.
Plate 12
The tattooed crew
Nearly all colour is gone at 7% saturation. Skin and ink do the work, like a documentary portrait.
Plate 13
The back seat
Two faces, two eyelines, one gun in the bottom third. Nobody needs to say anything.
Plate 14
The dressing room
Warmest frame in the city by a distance. Bulb-lit tungsten falling onto every surface, with green tops as the one complementary kick.
Plate 15
The car meet
Daylight, tourist-photo framing, and a deliberately ordinary pose. It reads as a post on someone's phone.
02 · Seven frames
Jason and Lucia: the two-shots
A two-shot is the oldest test of a relationship on screen: who is in focus, who is looking at whom, who is in front. Rockstar uses seven of them to tell you what this couple is, and they are not all action.
The frame that sells it is the quietest one. A truck, a hill, two small figures and a city they are looking at from the outside. We used it as the opening of this page because it does the most with the least.
Plate 16
In the blue light
The most saturated frame in the entire gallery, at 42%. It is also the coolest: almost all blue, with skin pushed toward violet.
Plate 17
The bank job
A wide lens tilted slightly, close to the action. It looks like a security camera that has somehow found good composition.
Plate 18
Over the windscreen
Shot from inside the car, sun flaring straight into the lens. Crews spend real money trying to get flare to behave like this.
Plate 19
The rolling firefight
The muzzle flash lights her face and nothing else. It is the only time the frame gets warm.
Plate 20
Parked in the convertible
All the story is in the reflections. She looks at camera, he looks away, and the glass does the rest.
Plate 21
Above the city, at last light
The picture that opens this page, and the warmest two-shot in the set. The leads are barely two dark shapes on a truck.
Plate 22
The Rusty Anchor
Deep staging: faces up front, dancers behind, neon behind that. Rockstar files this one under Jason and Lucia, so go looking for them in the crowd.
03 · Nine frames
Jason Duval, and the darkest chapter
By our numbers, this is the dimmest and least saturated chapter: 29% average luma, 12% saturation. Jason's frames are the ones that get closest to the look of a modern crime film, and they include the two darkest pictures in the gallery.
Go through them the way you would scrub a timeline. The lighting changes a lot from frame to frame, but the attitude does not.
Plate 23
The bike getaway
Blue key, red and blue in the background. The most saturated of Jason's nine, at 25%.
Plate 24
Through the doorway
Smoke turns hard window light into a single soft wall. The biker's arm stays dark so it frames the shot.
Plate 25
Bikes through the mall
Teal strips light the whole frame and the riders stay as silhouettes. The crowd behind them is what tells you the scale.
Plate 26
The parking-lot deal
Golden hour rim light on every shoulder, with the back turned to camera to put you on his side of the deal.
Plate 27
Under the bar
Tied for darkest in the gallery at 18% luma. One soft top light and a Dutch angle, with nothing else in the frame competing.
Plate 28
Sparks
Hundreds of orange points against a teal background: the oldest grade in Hollywood, but the sparks are in the scene and not in the grade.
Plate 29
Over the car door
The brightest of Jason's frames. Bright sky, nothing to hide behind, and the bullet holes are the only dark detail.
Plate 30
Filling up
The lit panel on the pump is the one soft source in a hard night, and it pulls just enough warmth into a very cold picture.
Plate 31
Behind the wheel
The other darkest frame, at 18%. This one is pure car-interior photography, with the street doing all the lighting.
04 · Four frames
Lucia Caminos is framed closest
Lucia gets four frames, and in all of them her face takes up more of the picture than Jason's usually does. She is also the only character whose chapter measures cool on average.
Three of the four sit in blue. The exception is a hazy, sunlit close-up down the top of a pistol, and it is the warmest she gets.
Plate 32
Behind wet glass
Water drops are the out-of-focus layer here. Almost entirely blue, with her face lit by a violet edge.
Plate 33
Out of the car window
The pistol is close to the lens and huge in the frame, so it is the first thing you read and her face is the second.
Plate 34
Down the sights
The warm one. Soft low sun and shallow focus: the sight, her eye, and nothing else matters.
Plate 35
Blue lights behind her
Blue and red police bokeh behind her and white light on her face. Classic night-exterior, done with a lot of restraint.
05 · Four frames
Beyond the city: Leonida's other places
Four frames leave Vice City, and they go in very different directions. A strip club in Port Gellhorn is the second most saturated frame in the set, a reef dive in the Leonida Keys is the coolest of the group, and the Grassrivers swamp goes warm and yellow, nearly sepia.
Together they are less about geography than range. Each of them has a colour identity you could pick out as a thumbnail from across the room.
Plate 36
Port Gellhorn
Second-highest saturation in the gallery, at 40%, and the warmest of the four. The neon is the only light in the room and it is doing all the work.
Plate 37
Leonida Keys
Foreground lionfish, background diver, the cave mouth as a natural frame. Water scatter does what haze does on land.
Plate 38
Grassrivers, by the fire
Firelight from the side and from below. Everything in the frame looks like it would bite you, which is the joke.
Plate 39
Grassrivers, at night
One red point in a yellow-green fog. It could be a still from a monster film, and that is why we like it.
The whole set
The gallery, measured
22 of the 39 frames lean warm and 17 lean cool, with an average brightness of 34%. That is a dark, evenly split set for a game sold on Florida sunshine: Rockstar spends far more of its launch gallery at night and indoors than at midday.
Every number here was measured, not estimated. Each original was scaled to 96×54 pixels, then we took mean Rec.709 luma on the gamma-coded values, mean HSL chroma as saturation, and red minus blue as warm or cool. Palettes are five-colour k-means clusters. These describe the published files, not what the game will look like on your TV, and the Vice City numbers are only a picture of what Rockstar chose to show.
Point at a frame to read its numbers, click to open it.
| Chapter | Frames | Luma | Saturation | Balance |
|---|---|---|---|---|
| Vice City | 15 | 39% | 19% | +3 |
| Jason and Lucia | 7 | 35% | 19% | +3 |
| Jason Duval | 9 | 28% | 12% | +2 |
| Lucia Caminos is framed closest | 4 | 29% | 19% | -9 |
| Beyond the city | 4 | 31% | 24% | +11 |
Balance is mean red minus mean blue on a ±100 scale. Above zero is warm, below zero is cool.
Questions people ask
How many screenshots are in the GTA VI launch gallery?
We counted 39 unique frames on Rockstar's launch gallery page: 15 of Vice City, 9 of Jason Duval, 7 of Jason and Lucia together, 4 of Lucia Caminos, 2 of Grassrivers, and one each of Port Gellhorn and the Leonida Keys.
What resolution are the GTA VI launch gallery screenshots?
The original files on Rockstar's site are 3840×2160 JPEGs. The copies on this page are 2880 pixels wide to keep it fast. The full files are on Rockstar's own page.
What locations do the new GTA VI screenshots show?
Going by Rockstar's file names: Vice City, Port Gellhorn, the Leonida Keys and Grassrivers.
Where can I download the official GTA VI screenshots?
Rockstar has a Media & Artwork section on its GTA VI site for downloading official videos and screenshots. The launch gallery page links to it.
When does GTA VI come out?
Rockstar's launch gallery page gives the date as November 19. That is November 19, 2026.
Are these screenshots in-game footage?
Rockstar calls them screenshots. We can't say how each one was captured, or whether it reflects real-time gameplay on a console, so we have only judged them as images.
Planning a shoot? Tell us about it — or see what we've made.
All Grand Theft Auto VI images on this page are © Rockstar Games and are shown for editorial commentary. Ivy Studio is an independent film and animation studio in Kathmandu, Nepal, and has no affiliation with Rockstar Games or Take-Two Interactive.



